NecroMD
The year is 2143. The scours of a full-scale nuclear war has left the wilderness either decaying, mutated, or both. On the bleak cliffsides of a French meatpacking facility, a mastermind necromancer establishes a questionable workshop.
The local questing guild does not approve.
NecroMD is a short arcade game built for Ludum Dare 50: "Delay the Inevitable."
The initial version of the game was built in 72 hours with a team of 6 people. Early production was focused on finding a clean design and sturdy implementation that effectively captured a sense of tension and controlled panic.
As game developers, we are always learning and growing. If you have any thoughts or feedback on the game's mechanics, sound, art, or anything else, please let us know!
Thank you for playing!
Controls
Move Player - WASD / Arrows / Xbox Left Stick
Pickup/Throw Bucket - Left Mouse / Xbox 'A'
Assemble Monster - Right Mouse / Xbox 'B'
Credits
Kiana Burnett (Itch) - Art, Animation
Hazel Kennedy (Linktree) - Programming, Design
Marco Lam - Audio Designer
Lucas Lu - UI Prototype
Bryan Sturm (Linktree) - Programming, Design
Daniel Zilberleyb - Brainstorming
Status | Prototype |
Platforms | HTML5 |
Authors | Dawdle, Bryan Sturm |
Genre | Action |
Made with | Unity |
Tags | Ludum Dare, Ludum Dare 50 |
Links | Ludum Dare |
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